ADMIN TEAM
The following drivers are the admin team and are therefore the only ones allowed to run meetings:
- Jon # 606 (Jon606)
Cap # 27 (capris)
Brett # 786 (predator786)
Looney # 870 (The General Lee)
Jam # 616 (racon)
INDIVIDUAL MEETINGS
GRADED MEETINGS (for all formulas)
Drivers must be lined up in their correct grades before races. Failure to do so will result in you being excluded from that race. Allcomers will be go on green.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You may spec in the DD if you are either rolled or your clutch dies. If you do not want to spec, please put "OUT" in your name. IF YOU GET INVOLVED IN THE DD AFTER YOU ARE OUT, YOU WILL BE SPECTATED AND COULD FACE A BAN.
GRADED ROOF COLOURS
CHAMPIONSHIP ROOF COLOURS
World Champion: Gold
Points Champion: Silver
The following grades are for 2 Litre Grades only:
British Champion: Black and White Chequered
European Champion: Red and Yellow Chequered
STANDARD ROOF COLOURS
Superstar: Orange
Red
Blue
Yellow
White
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Final - 15 Laps
1st = 20 points
2nd = 18 points
3rd = 16 points
4th = 14 points
5th = 12 points
6th = 10 points
7th = 8 points
8th = 6 points
9th = 4 points
10th = 2 points
DD winner = 5 points
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UNLIMITED BANGERS NON-GRADED UNLIMS DISCONTINUED UNTIL FURTHER NOTICE
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. Races will only restart if there is lag on first lap of a race.
4. No changing of cars allowed at any time during the meeting.
5. Passengers are not allowed in cars at any time in the meeting.
6. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
7. No pitting and rejoining any races, including the DD.
8. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Final - 15 Laps
1st = 20 points
2nd = 18 points
3rd = 16 points
4th = 14 points
5th = 12 points
6th = 10 points
7th = 8 points
8th = 6 points
9th = 4 points
10th = 2 points
DD winner = 5 points
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XRG AND UF1 ONLY MEETINGS DISCONTINUED UNTIL FURTHER NOTICE
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. Races will only restart if there is lag on first lap of a race.
4. No changing of cars allowed at any time during the meeting.
5. Passengers are not allowed in cars at any time in the meeting.
6. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
7. No pitting and rejoining any races, including the DD.
8. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Final - 15 Laps
1st = 20 points
2nd = 18 points
3rd = 16 points
4th = 14 points
5th = 12 points
6th = 10 points
7th = 8 points
8th = 6 points
9th = 4 points
10th = 2 points
DD winner = 5 points
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BANGER WORLD SERIES MEETINGS DISCONTINUED UNTIL FURTHER NOTICE
Heats will be started with cars in graded order, but the final will be started with a closed grid.
Top 10 from the heats score points, but only the Top 5 in the final score points.
Points won in the Banger World Series will be kept separate from graded points.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Final - 20 Laps
1st = 20 points
2nd = 16 points
3rd = 12 points
4th = 8 points
5th = 4 points
DD winner = 10 points
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FIGURE 8 MEETINGS DISCONTINUED UNTIL FURTHER NOTICE
All layouts have open infields to reduce the chance of cars flying if hit into the end of a barrier.
Top 10 from the heats score points, but only the Top 5 in the final score points.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. Cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Final - 15 Laps
1st = 20 points
2nd = 16 points
3rd = 12 points
4th = 8 points
5th = 4 points
DD winner = 5 points[i]
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CHAMPIONSHIP MEETINGS (ALL CLASSES)
Meeting rules are the same as all other individual meetings.
Rules broken in championship races will counts as double warnings in the disciplinary action.
Top 3 only score points in the World Final meeting and these points will be added to the total points for that driver:
1st = 60 points
2nd = 40 points
3rd = 20 points
For other Championship meetings (British and European) these points will be added to the total points for that driver:
1st = 30 points
2nd = 20 points
3rd = 10 points
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TEAM MEETINGS
STANDARD TEAM MEETINGS
Teams may contain 2, 3 or 4 drivers. Drivers must be in a team or they will not be allowed to race. B Teams are allowed but their points will be kept separate from the A Team's points.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 5 points
2nd = 4 points
3rd = 3 points
4th = 2 points
5th = 1 point
Final - 15 Laps
1st = 10 points
2nd = 8 points
3rd = 6 points
4th = 4 points
5th = 2 points
DD winners = 5 points
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[i]TEAM MEETINGS (WHEN RUNNING SPLIT HEATS) NO LONGER REQUIRED
Teams may contain 2, 3 or 4 drivers. Drivers must be in a team or they will not be allowed to race. B Teams are allowed but their points will be kept separate from the A Team's points.
The split heats will be arranged so that every team races with every other team at least once. The number of teams in the final and semi-final will be determined on bookings.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats / Semi-Final - 12 Laps
1st = 5 points
2nd = 4 points
3rd = 3 points
4th = 2 points
5th = 1 point
Final - 15 Laps
1st = 10 points
2nd = 8 points
3rd = 6 points
4th = 4 points
5th = 2 points
DD1: Odd placed teams from points after final, e.g. 1st, 3rd and 5th in points
DD2: Even placed teams from points after final e.g. 2nd, 4th and 6th in points
DD3: Winners of DD1 v Winners of DD2 - 5 points to the winning team
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BEST BUDS (PAIRS MEETINGS)
Only teams of 2 are allowed. Drivers must be in a team or they will not be allowed to race. B Teams are not allowed.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
POINTS SYSTEM
Heats - 12 Laps
1st = 6 points
2nd = 5 points
3rd = 4 points
4th = 3 points
5th = 2 points
6th = 1 point
Final - 15 Laps
1st = 12 points
2nd = 10 points
3rd = 8 points
4th = 6 points
5th = 4 points
6th = 2 points
DD winners = 5 points
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CIVIL WAR MEETINGS
Drivers may be moved from North to South and vice versa if numbers are highly uneven before the meeting.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
10. No changing of cars in the Infantry (XFG/XRG) and Tanks (RB4/FXO/XRT) - whichever car you start with must be used for the rest of the meeting in that division
11. DDs will have one army starting on one bend and the other army starting on the other. This will swap for the following two DDs.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Finals - 15 Laps
1st = 20 points
2nd = 18 points
3rd = 16 points
4th = 14 points
5th = 12 points
6th = 10 points
7th = 8 points
8th = 6 points
9th = 4 points
10th = 2 points
DD = 10 points - last army running
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OTHER HEAD-TO-HEAD (10+ VS 10+) TEAM MEETINGS
Drivers may be moved from one side to the other if numbers are highly uneven before the meeting.
RULES
1. Oppo is allowed on bends only in heats and finals. Lossy hits (hits side on with the barrier resulting in a driver being lifted over them) and hits from the infield are not allowed.
2. Pinning, blocking or intentionally preventing a driver from racing in a fair manner for a significant amount of time is not allowed.
3. On layouts with open infields, cutting across the infield to gain a race advantage or to hit another driver is not allowed at any time during the meeting.
4. Races will only restart if there is lag on first lap of a race.
5. No changing of cars allowed at any time during the meeting.
6. Passengers are not allowed in cars at any time in the meeting.
7. You must go forward at the start of a race. Any intentional braking on grid or reversing off grid is not allowed (this does not include the DD).
8. No pitting and rejoining any races, including the DD.
9. You must spec in the DD if you are either rolled or your clutch dies.
10. No changing of cars in the XFG/XRG and RB4/FXO/XRT - whichever car you start with must be used for the rest of the meeting in that class
11. DDs will have one team starting on one bend and the other team starting on the other. This will swap for the following DDs.
POINTS SYSTEM
Heats - 12 Laps
1st = 10 points
2nd = 9 points
3rd = 8 points
4th = 7 points
5th = 6 points
6th = 5 points
7th = 4 points
8th = 3 points
9th = 2 points
10th = 1 point
Finals - 15 Laps
1st = 20 points
2nd = 18 points
3rd = 16 points
4th = 14 points
5th = 12 points
6th = 10 points
7th = 8 points
8th = 6 points
9th = 4 points
10th = 2 points
DD = 10 points - last team running